Sneak peek at my UT2004 model: As seen in the first screenshot there was a reversed face problem with the static mesh... but it's been solved. Lighting and textures are not final.
awesome, looks natural, and i like the lighting in the second screenshot the best :)..it certainly looks like a powerful space to me coz the walls sort of curve in on you as you move through the space, and the constant use of the wooden lines doesnt make it too powerful; but rather more fragile and delicate because of the open spaces in between them(i think thats a good thing or it would be too powerful and intimidating or claustrophobic) i think for the first screenshot it would be much nicer with a better wood texture that looks more realistic too :) good luck
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awesome, looks natural, and i like the lighting in the second screenshot the best :)..it certainly looks like a powerful space to me coz the walls sort of curve in on you as you move through the space, and the constant use of the wooden lines doesnt make it too powerful; but rather more fragile and delicate because of the open spaces in between them(i think thats a good thing or it would be too powerful and intimidating or claustrophobic)
i think for the first screenshot it would be much nicer with a better wood texture that looks more realistic too :)
good luck
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