Showing posts with label sketchup. Show all posts
Showing posts with label sketchup. Show all posts

Thursday, June 19, 2008

links

My dining table and elevators in SketchUp:

As you know I remodelled Zhang Yin's elevator because I lost the one I imported to UT. The overall shape is correct however the dimension, scale and the texture scale might be slightly off.

My overall model in SketchUp:

Shows most of the static meshes I used in UT (seems like either I forgot to put the meeting space, or it is on hide...)

UT Draft 1:
DM-ARCH1101_Exp3_Alice_Tj1.ut2
that was me experimenting with the movers.

UT Draft2:
DM-ARCH1101_exp3_Alice_Tj2.ut2
almost looks like the final model, with minimum lights.

Finally... UT Final:
DM-ARCH1101_exp3_Alice_Tjl.ut2

(I named the files correctly but since my name's too long... the names got cut off)

Tuesday, June 17, 2008

table and elevators

THE TABLE

At this stage I was a little worried because the table looked rather like an ironing board...

The completed table and chairs. I scaled it to Bryce and the sitting guy, not the 50-50-90 box (before, I already scaled these guys up to be as tall (standing) as the box but not as fat). Because... if I scaled to the UT box, the furniture would look really fat!

The table fuses Zhang Yin's ideas of power with simplicity and humility but quiet strength, as shown by the sturdy, stable wooden legs. While Versace's ideas of fashion, glamour and fame are represented by the more "showy" and widely spanning curving metallic legs. The transparent, flat table top and curving shapes represents class, femininity, and stability of these powerful figures.

DONATELLA'S ELEVATOR

The birdcage elevator is a simplified version of my elevator draft.

The birdcage represents Donatella's sense of responsibility (how she came into being the head of Versace after her brother's death, and, at one point, succumbed to the pressure). However, in the end she prevails and even flourishes. The birdcage elevator, however, is large with very widely spaced bars, so it doesn't feel claustrophobic. The curving forms also very open (see-through), symbolising the glamour and sexiness that is the trademark of Versace.

ZHANG YIN'S ELEVATOR
!!!!! I did one silly mistake! I imported my elevator to .ase alright but then I didn't save the sketchup model!! After I finish with absolutely everything, I will remodel it again. :(

I use a lot of timber material for Zhang Yin, because it's a natural material yet classy, representing her tree-hugging company and her down-to-earth nature. The structure starts with delicate on the legs and as you move up the wall curves and gets larger to finally support two interlocking forms of a roof. This represents her self-made riches, the potential and growth into stability and strength.

Monday, June 9, 2008

work in progress


This is an overall view of my draft sketch-up model for exp3. Not very sure about the trusses connecting the lower office to the bridge though. More screencaps and updates soon (once I'm not so preoccupied with studying for exams).

Tuesday, May 20, 2008

tips/tricks with SketchUp and UnrealEd

In SketchUp, you can do an array by typing "x[number]" or "/[number]" right after you [Ctrl] +move / rotate an object

1" in SketchUp = 1 unit in UnrealEd. I found this helpful.

I also found it helpful to make a box of 50x50x90 (a person's size) in my UT model, helps me in scaling.

In SketchUp, bring your object close to the origin before importing in .ase format, and rotate to its correct position (I got it by trial and error). Saves quite a bit of time.

Plan in paper or SketchUp beforehand. Modelling aimlessly in UT just doesn't work for me.

Sunday, April 13, 2008

3 animations

The storyboards:
















The results (they came out rather different):

Animation 1: Transformation


Animation 2: Exhibionist


Animation 3: Hope

Monday, April 7, 2008

sketch-up again

My model at its present state. Enjoy.



And 3 images (more improved state than the video):






























textures used: spiky, solid, spongy, slippery, non-uniform, translucent.
I've changed and simplify the stairs below the ground too; the previous one was too heavy and it read 'jail' not 'hope'.

Tuesday, April 1, 2008

sketch up model with stairs

The second sketch up model, with stairs.





















(oops! No ground plane......!)

stairs above the ground:











Stairs below the ground:











A quick photo of the original sketch (I shall scan it for a better, lighter, straighter look later on):














The words are: transformation (Nolan) above the ground, hope (Swallow) below the ground.

Tuesday, March 18, 2008

the model

Here are 2 pics of my sketch up model:


































above the ground: Swallow - bleak
below ground: Nolan - transformation

The sketch it's based on:















Materials:
> anodized aluminium for the bulk of the building above the ground
> tinted glass
> steel-reinforced concrete columns (I know it should have more columns, but, hey)
> masonry / stone for the underground structure
> and concrete foundation