Tuesday, May 20, 2008

tips/tricks with SketchUp and UnrealEd

In SketchUp, you can do an array by typing "x[number]" or "/[number]" right after you [Ctrl] +move / rotate an object

1" in SketchUp = 1 unit in UnrealEd. I found this helpful.

I also found it helpful to make a box of 50x50x90 (a person's size) in my UT model, helps me in scaling.

In SketchUp, bring your object close to the origin before importing in .ase format, and rotate to its correct position (I got it by trial and error). Saves quite a bit of time.

Plan in paper or SketchUp beforehand. Modelling aimlessly in UT just doesn't work for me.

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